Monday, 7 February 2011

User Interface


Got the first part down and made the user interface for the game. Got all the details in for what everything means, from weapon and gadget selection to how unhappiness in the city is shown (though don't think it's goign to be with the little smiley faces). Just quickly thrown together with a few pictures from various sources on google. Next I'm going to focus on the main gameplay elements and get the overview up on 3d for games when it's done (Y)

Wednesday, 2 February 2011

The Wall of Bone

Right. Since last week I've been working on the wall. The whole wall. It's now covered in my notes for how the design document is being fleshed out. I've put them all down as questions for the time being, so as to give myself more thought behind what I am doing. They are basically the ideas I have, but I feel putting them down as questions will allow me to look at the ideas I'm having myself and consider what I already have in my head as the brief. With this I can think about what is being done and force myself to question the ideas themselves.
At the moment they are split into four main sections:
  • Gameplay Elements - these are the yellow cards and these are the questions about how the game will function. How weapons work, how the player moves in the world, how the NPCs work in the world, how arrests are made, etc. Everything about how the game plays is detailed here.
  • Character Customisation - these are the blue cards and these are more defined than the gameplay elements. This details how the character is created when starting the game and how the other aspects are controlled, such as the character specialisation trees and the way a character can use equipment
  • Game World - the pink cards are the various things within the world. NPCs, weapons, vehicles, locations. This also covers the multiplayer aspect
  • Story Development - the green cards detail all the story. This encompasses the tutorial section, mission progression, how the various sectors are unlocked and the overall, which is revolving around the term of office of Dave the Orangutan
With these main areas I hope to cover all the main aspects of the game and how it is created and get everything in line so that I am able to create a coherent design document, which eventually can be taken into a company, so that this fantastic game can be made.

The next part of the process, which I am yet to start, will be the city layout and finishing the story, but this won't be until the main portions of the game have been finished and documented. It's likely that I will be pouring over this for a while and some of the aspects will be changed over time, moving across the cards on the wall and, with any luck, taking over 313