Monday, 28 March 2011
Production Document and Presentation
Document sent off to stean and dash. And gone through presentation. Think everything got covered right and as of tomorrow going to start work on the map and how the levels flow, kind of to look at the progression through the city, which should help influence the story once I get working on that.
Wednesday, 16 March 2011
Some troll will tell you this isn't a salad...
Right been a while since I updated and I think I need to flesh out what I've done at the moment so I have a bit of reference more than anything.
Got the in game menu sorted out, might need to be a couple of tweaks to it in the time but it's alright as it stands at the moment. Got the basic game overview down and most of the parts of how the UI works. Gameplay elements have also been put down in their simplist form before they need to go into further detail, but I'm sure that's something that happens further in development. Covered the Law briefly and criminals and citizens. Got the tech and a list of other weapons that aren't part of the Judges arsenal. The ammunition has been detailed with what I have at the moment for the basic kinds and the unlockable.
Crime and unhappiness are in a separate doc too, though this might need some expanding on with how the Justice standing works, though I might need to get down crime lists and some values for how much standing is given. Problem with this is the fact that the story hasn't been defined just yet and some of the crimes and parts of the story I think need to be looked at first.
I've begun to get into the character development but not gone too far into that yet because I've not got a clue where I put the original spec trees but that's not a massive problem coz they are at home somewhere. Also looked into the character customisation briefly but I think alot of these elements need some of the story involved and figure out the equipment the player will get and if that changes the look at all (Dredd fans are very fickle alas).
Also got the help of Chris, my graphic designer, who I have emailed and asked to come in on monday if he can do to have a sit down and a chat while looking at some ideas that he has done.; I've asked him as of yet just to get some thumbnails down so we can have something to look at and see. Iv'e also given him the address of a blog post that I thought was pretty good for reload animations from the People Can Fly blog (guys who did Bulletstorm). It was basically explaining the way they had to think about working the load times so they weren't too long or short, and I thoguht this was a good way to inform the weapon design. If you think about how long they take to reload they will almost make themselves as they will show the ways they are made. Here's the addy anyway if anyone wants to see it.
http://www.peoplecanfly.com/blog/2011/02/reloading-reloading%E2%80%A6/#more-462
I think that is about everything I have down at the moment. Need to get some stuff down for vehicles at some point but all the writing at the moment is sending my brain three kinds of sideways. Think I might have a bit of a break and work on the story a bit, maybe see if graeme fancies coming in and bounce some ideas off him. Might be a good idea to plough into that book at home and have some ideas about non linear story writing, seeing as I want some nice little parts to go on like that in the game with the way the gangs work and how some side missions will creep into the game, the naughty little buggers.
I think that might be it for now. Mostly updating to give myself a break. All this creativity...Wears a man down. Oh, also on the peoplecanfly bloggy thing, I noticed the lead game designer there was telling people not be one. Involves a lot of document writing. Oddly, I like writing documents and I found out it's near all you do while at TT. Think I might be going into something I enjoy.
Got the in game menu sorted out, might need to be a couple of tweaks to it in the time but it's alright as it stands at the moment. Got the basic game overview down and most of the parts of how the UI works. Gameplay elements have also been put down in their simplist form before they need to go into further detail, but I'm sure that's something that happens further in development. Covered the Law briefly and criminals and citizens. Got the tech and a list of other weapons that aren't part of the Judges arsenal. The ammunition has been detailed with what I have at the moment for the basic kinds and the unlockable.
Crime and unhappiness are in a separate doc too, though this might need some expanding on with how the Justice standing works, though I might need to get down crime lists and some values for how much standing is given. Problem with this is the fact that the story hasn't been defined just yet and some of the crimes and parts of the story I think need to be looked at first.
I've begun to get into the character development but not gone too far into that yet because I've not got a clue where I put the original spec trees but that's not a massive problem coz they are at home somewhere. Also looked into the character customisation briefly but I think alot of these elements need some of the story involved and figure out the equipment the player will get and if that changes the look at all (Dredd fans are very fickle alas).
Also got the help of Chris, my graphic designer, who I have emailed and asked to come in on monday if he can do to have a sit down and a chat while looking at some ideas that he has done.; I've asked him as of yet just to get some thumbnails down so we can have something to look at and see. Iv'e also given him the address of a blog post that I thought was pretty good for reload animations from the People Can Fly blog (guys who did Bulletstorm). It was basically explaining the way they had to think about working the load times so they weren't too long or short, and I thoguht this was a good way to inform the weapon design. If you think about how long they take to reload they will almost make themselves as they will show the ways they are made. Here's the addy anyway if anyone wants to see it.
http://www.peoplecanfly.com/blog/2011/02/reloading-reloading%E2%80%A6/#more-462
I think that is about everything I have down at the moment. Need to get some stuff down for vehicles at some point but all the writing at the moment is sending my brain three kinds of sideways. Think I might have a bit of a break and work on the story a bit, maybe see if graeme fancies coming in and bounce some ideas off him. Might be a good idea to plough into that book at home and have some ideas about non linear story writing, seeing as I want some nice little parts to go on like that in the game with the way the gangs work and how some side missions will creep into the game, the naughty little buggers.
I think that might be it for now. Mostly updating to give myself a break. All this creativity...Wears a man down. Oh, also on the peoplecanfly bloggy thing, I noticed the lead game designer there was telling people not be one. Involves a lot of document writing. Oddly, I like writing documents and I found out it's near all you do while at TT. Think I might be going into something I enjoy.
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