At the moment they are split into four main sections:
- Gameplay Elements - these are the yellow cards and these are the questions about how the game will function. How weapons work, how the player moves in the world, how the NPCs work in the world, how arrests are made, etc. Everything about how the game plays is detailed here.
- Character Customisation - these are the blue cards and these are more defined than the gameplay elements. This details how the character is created when starting the game and how the other aspects are controlled, such as the character specialisation trees and the way a character can use equipment
- Game World - the pink cards are the various things within the world. NPCs, weapons, vehicles, locations. This also covers the multiplayer aspect
- Story Development - the green cards detail all the story. This encompasses the tutorial section, mission progression, how the various sectors are unlocked and the overall, which is revolving around the term of office of Dave the Orangutan
The next part of the process, which I am yet to start, will be the city layout and finishing the story, but this won't be until the main portions of the game have been finished and documented. It's likely that I will be pouring over this for a while and some of the aspects will be changed over time, moving across the cards on the wall and, with any luck, taking over 313
looking good dude. Remind me on monday and I'll give you a book called " The art of game design". It is fantastic and should help you out ^_^
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